Overall
Project Review
My main goal in this project was very straight forward, it’s
the idea to able to take a fully finished game product, all of its design and inspiration
techniques, to create what some might call a inspired game. This inspired game
would contain the same mechanics, same system, same basic game functions and goals,
but filtered through with my own ideas. For example, the characters, enemies
and setting all changed in terms of looks in order to satisfy my aspirations
and imagination, but at the same time being a mock up of the original game that
I was inspired by in the first place.
Research
In terms of research, I applied what was needed towards
looking into the Mekka Hornet project, and what it been inspired by. I did a
very good job of this, as I looked into full detail on where the inspiration
came from and why.
In my evaluation, a
played the game, several times, in order to get a perfect over view,
(Primary/Secondary Research) on what the game is and how it works. I seemed to
have covered most aspects of the, or at least the most important parts that are
very crucial when it comes to remodelling all the art work and replacing it
with my own while keeping the Mechanics and functions. I described how the art
style suits the game it is trying to be, and also works very well with how the
game is played. On the other hand, I also talked about its weaknesses, and what
I was able to understand about the functionalities of the game, such as the
slow movement of the character, and the directions the player can move in. To
finish it off, I also analysed the target audience of the game.
Design
From what I have compared, my design efforts turned out to be
very successful, in terms of the quality of the art, and in comparison to the
original game, and what it actually looks like. I also did a good job in the
Idea inspiration, even though more research into inspiration and game ideas
could have potentially been done, for characters design and uniqueness, but
besides that, I managed to come up with a very cleaver story behind my modelled
game, and great inspiration material for all the different components within
the game, such as the enemies and the main Character. It all came together
quite well, and fitted the design ideal perfectly. Only problem I faced, was
converting my inspiration into a new full game idea, based on the design of the
Mekka Hornet.
Towards the end of my Design and comparison template, I could
not fill all of the needed interactive sprite used in the Mekka Hornet, for my
own game, as my own game idea did not actually require them, so for a full
remodel, it did have missing components in terms of content and production.
All my design were placed into advertisement content very well
too, although, more different, styled content could have been created to go on
the merchandise shirts, for further development of the Game and its popularity.
Conclusion
In Conclusion, my game could be
made in success, but in when sought out as a remodelled version Mekka Hornet,
it lacks in the sheer size of content. Even though my design and ideas were
very creative and comparable to the game, there simply isn’t enough to fill in
the gaps of the original.










